- Jan 24, 2025
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Koen Plesman authored
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Koen Plesman authored
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https://git.science.uu.nl/8365121/introproject-party-game2596261 authored
# Conflicts: # Assets/TextMesh Pro/Fonts/Minecraft SDF.asset
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2596261 authored
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Maiko van der Veen authored
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Alice Biemans authored
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Maiko van der Veen authored
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Maiko van der Veen authored
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Maiko van der Veen authored
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Koen Plesman authored
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Maiko van der Veen authored
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Maiko van der Veen authored
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Alice Biemans authored
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Koen Plesman authored
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2596261 authored
Merge branch 'LibraryRace' of https://git.science.uu.nl/8365121/introproject-party-game into LibraryRace
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2596261 authored
Added a new minigame that could be implamented if theres time for it. also made small changes to Library Race
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Koen Plesman authored
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Maiko van der Veen authored
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Maiko van der Veen authored
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Maiko van der Veen authored
Winning Campus quiz now awards points and returns back to board scene. Had to reimplement due to erasure during recent merge.
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Maiko van der Veen authored
When a player has no pawns left, they roll a different die with only 3 options to prevent one player from getting too big a lead. Special spaces can now only be entered once by a pawn, and space highlighting is updated to only show spaces the pawn can actually enter.
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Maiko van der Veen authored
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Maiko van der Veen authored
When a player moves their pawn over an opponent's pawn, the opponent's pawn is destoyed. Currently no system is in place for restoring pawns.
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Maiko van der Veen authored
By implementing Dijkstra's algorithm on the board, pawns can now move multiple spaces at once. There is no need for several drag-and-drop actions by the player.
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Maiko van der Veen authored
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- Jan 23, 2025
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Maiko van der Veen authored
Fix number of bugs that prevent building. Added logic to load ManagementOverlay scene if GameManager is not present.
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Maiko van der Veen authored
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Maiko van der Veen authored
Restore Up key image (accidentally deleted).
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omer koc authored
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Maiko van der Veen authored
Board and GameManager are now in a different scene, and are BOTH set to not unload upon scene switching. This preserves board state between minigames. This is however quite a messy system, there's significant room for refactoring, unfortunately time does not permit this.
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omer koc authored
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Maiko van der Veen authored
Added car models - due to different wheel placement, steering is affected. Car is less stable now. Should look into this in the future if time permits.
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Maiko van der Veen authored
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Maiko van der Veen authored
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Maiko van der Veen authored
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Maiko van der Veen authored
Add underlay to text for readability and 3D effect. Expand physics mesh for pawn sprites to make drag-and-drop easier.
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Maiko van der Veen authored
Add dice UI, turn counter and algorithm for highlighting spaces within some step range - used by pawns when dragging.
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Koen Plesman authored
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Koen Plesman authored
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